using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace GameFirst
{
    public static class menucomp
    {
        public static float SongVol;
        public static float SongG;
        public static bool SaveExist;
        public static int palla1;
        public static int palla2;
        public static int risoluz;
    }

    public class renderingdata
    {
        public Texture2D bottone;
        public Texture2D sfondo1;
        public Texture2D sfondo2;
        public Model can3d;
        public Model roccia;
        public Model aereo;
        public ModelMesh meshAereo;
        public ModelMesh meshRoccia;
        public SoundEffect soundExplosion;
        public SoundEffectInstance soundExplosionI;
        public float MaxX;
        public float MaxY;
        public float MinX;
        public float MinY;
        public Animationsprite[] Animations;
        public float[] AnimX;
        public float[] AnimY;
        public int numeroMaxEsp;
        public int animation_count;
        public bool changelevel;
        public bool pauSelez;
        public bool giainpausa;
        public bool finepausa;
        public float PauX;
        public float PauY;
    }
}
